The Digital Equipment Corporation began producing the PDP-1 in 1959. By 1962, someone had used the million-dollar computer to create a videogame: Spacewar!. It wasn’t the first videogame, but it was the first that could be moved to other computers. And ‘Quantum Tennis For Two’ doesn’t make such a good headline. Spacewar! even comes with an exclamation mark.
The point is, give a scientist millions of dollars’ worth of computing equipment and they will try to use it to play games; and that’s true even today, as IBM researchers developing quantum computers have discovered. Today, you can play Battleships on IBM’s cloud-controlled quantum processor, if you have an account to use it and the right software.
As you might expect, Quantum Battleships differs slightly from the simple hit or miss mechanics of the classic game we’ve all played while on a wet summer holiday in Wales. Noise within the quantum system is interpreted as the effect of weather on the battleships, rolling with the waves and wind and therefore becoming harder to hit. Each battleship is represented by a pair of Qubits, which don’t talk to one another during the game but nonetheless know each other’s state through quantum entanglement. ‘Bombs’ are a mathematical operation that can affect the degree with which they agree with one another, from which you can work out damage. It’s presented simply, but it’s extremely complex.
YOU SUNK MY BATTLESHIP
This story is from the June 2020 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2020 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios