The Phantom Doctrine
PC Gamer|February 2018

Tactical espionage action

The Phantom Doctrine

There min is the codename of an enemy agent, and she’s my prisoner. I’ve interrogated her several times, revealing intel that will unlock new missions. But I have another trick up my sleeve. I brainwash her, planting a trigger phrase in her mind that, when spoken, will force her to switch sides. Then I release her and she rejoins the ranks of the enemy.

Later, on one of those missions she helped me discover, I encounter her out in the field. Before she has a chance to attack me, I use the trigger phrase and she joins my agents as an ally. It’s a deeply satisfying moment, and an example of the systems that make this espionage game so compelling. I could have just executed Theremin after I received the information that I needed, but this option, while more expensive, is ultimately a lot more useful to me in the long run.

This story is from the February 2018 edition of PC Gamer.

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This story is from the February 2018 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.