Dev Access - Cyberpunk Serenade
PLAY Magazine UK|January 2022
Nana Moon explains how Keylocker lets you kickstart an anti-capitalist rebellion with some epic guitar shredding
By Nana Moon
Dev Access - Cyberpunk Serenade

When you play through the prologue of cyberpunk RPG Keylocker, there’s no musical accompaniment. It feels strange. As you begin to explore the silence grows downright eerie, becoming heavy and oppressive. There’s not a single sound, but the message couldn’t be louder: a world without music feels wrong. It’s a bold choice as an introduction to the game’s otherwise vibrant world and an artistic risk that paid off – quite literally. A free demo featuring the prologue formed part of the game’s Kickstarter campaign, one that ended up smashing its goal of $35,000.

For Nana Moon, Keylocker’s game director, Kickstarter was the way to go for funding. Keylocker is vividly wild in both its visuals and game systems, features that were scaring conventional finance providers away. “Keylocker makes investors run for the hills; the same goes for publishers as well,” Nana explains. “The team kept reassuring me we would do it, and that I shouldn’t worry so much, but until the very end of the campaign I was worried. But the success of the demo proved to me ‘this game isn’t a fluke, it’s a good game,’ which was awesome.”

This story is from the January 2022 edition of PLAY Magazine UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the January 2022 edition of PLAY Magazine UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM PLAY MAGAZINE UKView All
NOT SO SILENT
PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time-read
10+ mins  |
December 2024
Late night with the devil
PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time-read
10 mins  |
December 2024
NCE BITTEN, THRICE SNEAKY
PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time-read
5 mins  |
December 2024
Crimson Desert
PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time-read
3 mins  |
December 2024
Spine
PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time-read
3 mins  |
December 2024
Lost Records: Bloom & RageTape 1
PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time-read
3 mins  |
December 2024
PS5 Pro to launch
PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time-read
3 mins  |
December 2024
Batman: Arkham Asylum
PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time-read
1 min  |
October 2024
The Elder Scrolls Online: Gold Road
PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time-read
3 mins  |
October 2024
Alan Wake 2: Night Springs
PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time-read
2 mins  |
October 2024