The horror evoked by this direct sequel to Resident Evil VII: Biohazard can often give way to the spectacle of blasting holes in hairy wolfmen and escaping the jaws of a giant fleshy blood-baddie that resembles the yawning chasm on the cover of In The Court Of The Crimson King. That’s an old reference, yes, but as that famous album this game is a hodge-podge of ideas, and they all work.
Capcom has its template for these games, and after reminding itself why we love the series with the recent remakes, Resident Evil Village is a beautifully curated compendium of those good ideas. It shows a renewed love of puzzles, for example, and while some run close to being repeats of the series’ greatest hits, for the most part, it’s good have statue-turning, light-reacting, music-box-fiddling brainteasers back at the heart of a Resident Evil game.
Likewise, the Nemesis idea is rerun here, initially in full view as the meme-hungry Lady Dimitrescu and her vampire daughters chase you about the castle that bears their name, the clomp of heavy heels or buzz of a swarm of insects signaling danger. Later in the game, all the enemies take on a Nemesis-like role as werewolves hunt for you amid ancient ruins and Borg-like drill-armed cyborgs shuffle in the darkness at your heels, the glow of their red-lit weak spot illuminating the ray-traced darkness in a striking manner.
This story is from the July 2021 edition of PLAY Magazine UK.
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This story is from the July 2021 edition of PLAY Magazine UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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