Sean Vanaman Walking The Lines
Official Xbox Magazine|January 2017

The Man Behind the Walking Dead Series and Indie Hit Firewatch Reveals the Secret Art of Telling Tales.

Chris Schilling
Sean Vanaman Walking The Lines

Sean Vanaman was planning a career in television before he joined Telltale Games as a writer and designer. TV’s loss is gaming’s gain, as Vanaman has quickly become one of the industry’s most respected scribes. His work as project lead on The Walking Dead helped earn Telltale a raft of awards, and gripping first-person adventure Firewatch looks likely to do the same for his new venture, Campo Santo. The day after inking a deal with Good Universe for a Firewatch movie, Vanaman talked to OXM about the challenges of interactive storytelling, and why his next game won’t include any trees.

How did you get started in games?

I was a college student in LA, and didn’t really know what I wanted to study, so I spent time in many different programs. Along the way, I started working with Disney in their games group just to earn the money I needed to get through college, and I ended up with a degree in Film and English. Around that time, I was writing a lot. Working at Disney wasn’t the best environment for [that] just because the company was so big and it was hard to get anything greenlit there, especially when you’re a young guy. I was honestly kind of done with games, and I figured with my degree and the friends I had I could probably become a writer’s assistant in TV. But then I met a guy who was an executive producer at Telltale Games and he was looking for more writing-focused designers, and I had experience, and I got hired to work on the Wallace and Gromit series for Xbox 360.

The Walking Dead marked a turning point for Telltale, and a shift away from the usual puzzle-focused adventures. Did the structure of the company change at all?

This story is from the January 2017 edition of Official Xbox Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the January 2017 edition of Official Xbox Magazine.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM OFFICIAL XBOX MAGAZINEView All
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 mins  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 mins  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 mins  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 mins  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 mins  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 mins  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 mins  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 mins  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 mins  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…

time-read
6 mins  |
March 2020