The story of Raphaël Colantonio and Arkane, the studio he founded, is well told. But there’s one episode that he recounts less often. While working for EA in Guildford, England, he interviewed for Richard Garriott—an RPG legend, and a personal hero.
“My English was pretty bad back then,” he recalls. “Probably half of the things I said were just wrong.” But Colantonio’s passion for the games of Origin Systems came across, and he got the job. He’d be working on the next Ultima. Just as soon as the studio co-signed his contract.
“They started to drag their feet,” Colantonio says. “I was trying to call him, and panicking.” A month later, news filtered through to Guildford: EA was shutting the studio down. “That’s how I knew I was not hired.”
Despite the setback, Origin’s example shaped Colantonio’s career, defining the spirit and values of Arkane. And now that Colantonio has gone independent, Garriott looms larger than ever: Ultima VII is the primary inspiration for Weird West, an isometric immersive sim. “When we did Arx Fatalis [at Arkane], it was the Looking Glass and Ultima Underworld version of those values, that looks like a first-person shooter,” Colantonio says. “Whereas this time, it’s the Origin and Ultima VII version, more tactical and top-down.”
This story is from the December 2020 edition of PC Gamer US Edition.
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This story is from the December 2020 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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