It’s a sports car of sorts, but you know this was born in a second-string factory in the ’80s, its sharper corners now unfashionable, its metaphorical corners cut. Racing stripes are lost in a veneer of rust and decay. Yet you know that this car was someone’s pride and joy, the result of many nightshifts and dreary days. Now it’s a potent symbol of the UAC’s deterioration. Misplaced money, exploitative imports, shattered dreams… Then a dust cloud in the distance signals that this moment of reverie is over, and you have to shoot someone in the face.
This moment has stayed with me for more than 13 years. It was one of the most vivid places I had ever experienced and sits with other distinct, sacred memories both real and virtual, from approaching Rapture, to the wonders of the Maasai Mara itself.
I loved Far Cry 2. There was atmosphere and cinematography that Vittorio Storaro would have been proud of, and a soundtrack that featured Baaba Maal. There was a lightness of touch that demonstrated that developers trusted the player to fill the blanks if they provided an immersive enough experience. Most of all, I had dreamed of an FPS Elite, a truly open world I could live in, and approach as I saw fit, with as few breaks in the mise-en-scene as possible. I wasn’t disappointed.
Denne historien er fra March 2022-utgaven av PC Gamer US Edition.
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Denne historien er fra March 2022-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios