For more than 20 years fans have been mastering and refining Chronicles’ tools, which let you export standalone games for easy sharing. Tomb Raider’s 25th anniversary has brought out the very best, though even 2021’s most notable releases are still just a sampling from a vast vault of treasures.
Movement At The Monastery by Australian developer Lochie is an example of what ‘classic’ Tomb Raider looks like today. Challenging even for veteran players, Lara is invited on a surreal adventure through a titanic Tibetan monastery, a single structure holding dozens of challenges, sidequests, and secrets, capped off with a spectacular cinematic finale.
Lochie got into Tomb Raider editing as a teen. Now 36, he has grown appropriately meditative on the process. “It’s like a creative purge, you get to write a story, design and detail rooms, add music, sound, and cameras, and even scripting if you so choose, and you only have to take on as much of these things as you can bother with,” he says. It’s not all relaxation, as he adds, “At some point the level starts to own you, and before you know it you have to finish the damn thing so you can go back outside and get your life back in order.”
MOD NATION
This story is from the April 2022 edition of PC Gamer US Edition.
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This story is from the April 2022 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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