CYBERPUNK 2077
RELEASE September 17 | DEV CD Projekt RED | PUB In-house | LINK cyberpunk.net
In some ways, it’s hard to know what more to say about the Witcher developer’s upcoming sci-fi RPG. Yes, it still looks slick as hell. Yes, it’s still the most highly anticipated game we’ve seen in years. And yes, we still reckon it’ll be something seriously special.
It’s been so many years of breathless anticipation that it’s surreal to think that—despite another delay, from April to September—Cyberpunk 2077 is finally coming out this year. Before you know it, we’ll be driving around the streets of Night City in a swanky future sports car, hopping out to blast gangsters, hack people’s brains, and get blades surgically inserted in our arms.
Various pre-release controversies have exposed that the setting is probably less thoughtful than we’d initially hoped—the philosophical and social implications of a dystopian world seem to be taking a backseat to the rule of cool.
But hey, at least they’re committed to that rule. We’d struggle to think of many things cooler than Keanu Reeves living in your head. The question now is, how cyberpunk will our PCs need to be to run this beast?
HUMANKIND
RELEASE 2020 | DEV Amplitude Studios | PUB Sega | LINK humankind.game
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Denne historien er fra April 2020-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios