This is the first of a two-part series on creating a page for a new project. This page is for an upcoming comic with writers Shannon Eric Denton and Kevin Grevioux called Ironkiller, set in a post-apocalyptic hell world occupied by demons and recreated through evil magic.
Here we'll cover how I design and make decisions on the characters and world, and how to tell a story that both moves the action along and establishes the setting. This is especially important in a new project, as we need to quickly give the reader an understanding of the environment and the stakes riding on the story.
We'll also go over my process for working a page from rough layout to finished ink, and some of the tricks I use. I'll also talk about how to handle matters when the page goes awry or changes are needed.
I tend to start my work in my sketchbook, then move the sketches to the computer, print them out, work in pencil, and so on. It's a backand-forth process. With each iteration I'm adding, rethinking and refining until I get to the final ink. Sometimes, as in this case, I even have last-minute changes, but it's all part of making an exciting page!
1 Design the characters
I want our main character, Gale, to feel like a tough-as-nails creation out of the Mad Max world, with a little Dungeons and Dragons hero mixed in. I went back and forth with writers Shannon Eric Denton and Kevin Grevioux before we ended up with a fun, gritty character.
2 Create the world
The world is supposed to be our own after a magical calamity where demons walk the Earth, so I wanted there to be recognisable, modern landmarks mixed with a crazy hellscape. I used New York as the basis for the buildings and then added some gravity-defying demonic elements too. I used Photoshop here to collage a vision board of what I wanted the world to look like.
Denne historien er fra July 2023-utgaven av ImagineFX.
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Denne historien er fra July 2023-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world