Like moths to a flame, humans are drawn to danger; the inherent risk of an activity only makes it more irresistible. That impulse is captured perfectly by Skate Story’s tagline. ‘You are a demon made of glass and pain’, the game’s debut trailer announces, ‘And yet you must skate’. Was that, we ask creator Sam Eng, the initial pitch for the game? Not quite, he says; the line came a little later. Then, grinning broadly, he adds: “But it’s based on a true story.”
He’s only half joking. Yes, part of the reason for creating a protagonist who reflects and refracts light – and whose fragility makes you more anxious about bailing than if you were a boring old human skater – is because it “looks really cool”. But, Eng adds, it’s also an expression of what he, a relatively inexperienced boarder, goes through every time. “Stepping on this thing makes me feel so vulnerable – like I’m about to shatter into a million pieces.”
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Salaâs open-world builder is all about.
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René Rotherâs acrid revenge thriller â an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler â is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldnât blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we wonât be at all surprised if this finds a spot on Suda51âs end-of-year list).
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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This abstract indie Soulslike has some bright ideas