Anyone who’s played Color Gray Games’ offbeat detective story will know that it revolves around a sinister secret brotherhood, a Freemason-like cult obsessed with sticking to the upper rungs of society. It was a very different kind of brotherhood that brought the game into being, however, as a pair of Latvian siblings – one an artist, the other a programmer and former co-founder of a socialnetworking game firm – combined their talents to produce this indie gem. Not that they necessarily expected to get that far, having set out with extremely modest ambitions.
As we discuss the origin story of The Case Of The Golden Idol with Ernests and Andrejs Klavinš, words such as “dabble” and “tinker” establish a prevailing theme. Ernests had worked for some 20 years at newspapers and a weekly journal providing a range of art, including political cartoons, but had dabbled in game design along the way. Meanwhile, Andrejs’ company, Next Level SIA, had boomed and then gone bust. “For some years we were very successful,” he says. “Then we were tremendously unsuccessful.” He left the game industry disillusioned – but in time, Ernests suggested “it was a great opportunity for us to tinker with game development”.
This story is from the September 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart