THE WISDOM OF CROWDS
Edge UK|June 2023
The story of Humanity: how Enhance’s unique puzzler is seeking to recapture the spirit of early PlayStation
Chris Schilling
THE WISDOM OF CROWDS

Most of us have at some point experienced the phenomenon that is the Tetris effect – the term coined to describe the way Alexey Pajitnov’s seminal puzzler tapped into the subconsciousnesses of players who’d spent a lot of time playing the game. Tetsuya Mizuguchi is better acquainted with it than most – he did, after all, produce a game titled after it. And over the Christmas holiday in 2017, he experienced that sensation anew – or something close to it, at least. Prior to finishing work for the festive season, his final appointment was as a judge at a Unity showcase in Tokyo, where Kentaro Yama, a developer at design studio Tha Ltd, was giving a presentation. Mesmerised by what he saw on the screen, Mizuguchi found it occupying his waking and sleeping thoughts throughout his winter break. But it wasn’t falling blocks he saw in his dreams. It was people.

Milling around in their thousands; cascading from platform edges; arcing through the air, arms flailing desperately: there’s a hypnotic quality to the mindless masses of Humanity, such that you immediately realise what Mizuguchi saw in it. The two had previously met years before, and Mizuguchi was aware of Nakamura’s work – “There’s something about his design philosophy that speaks to me in a very architectural way,” the Enhance founder says. But this had captured his imagination like nothing else before.

هذه القصة مأخوذة من طبعة June 2023 من Edge UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة June 2023 من Edge UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

المزيد من القصص من EDGE UK مشاهدة الكل
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025