MechWarrior's Clans are weird. If the Inner Sphere constitutes the rump remains of an interstellar Rome, then the Clans are the gene-splicing frontier techno-barbarians at the gate. Honourbound and fanatical, the Clans have their own notion of how the Inner Sphere should be governed, and in August, 3049, they're gonna make it everybody's problem.
MechWarrior 5: Clans centres on a rookie 'Star' (a five-mech squad) from the Smoke Jaguar clan, seeing them from the end of their training to their participation in the Clan Invasion of 3049, a pivotal turning point in Battle Tech tabletop lore. Like the Shadows of the Empire and Yuuzhan Vong in Star Wars or the Time of Troubles in the Forgotten Realms, it was one of those print-era multimedia events that pressed reset on an established fictional setting.
The Battle Tech universe is supposed to be 'shades of grey', but nobody can tell me these Clan guys aren't space orcs. That's OK though, I love orcs, and the Clanners bring with them not only a "live fast, die young" ethos centred on their genetic mutations and warrior supremacy, but also the best mechs - sleeker, more customisable OmniMechs.
In contrast to the businesslike dogs of war in MechWarrior 5: Mercenaries, Clans will focus on an almost alien warrior culture that's held itself separate from the vast body of humanity remaining in the Inner Sphere. In a throwback to the paired games of MechWarrior's past, Piranha Games is following up 2019's Mercenaries with a partner game that approaches the battlefields of the far future in its own way.
This story is from the November 2023 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the November 2023 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios