But no, really, listen to me. Delta isn’t MGS3 the way that the Silent Hill 2 remake is Silent Hill 2 (see p26). Having spent an hour and a half with it, I can say this thing is a shot-for-shot, not-a-hair-outof-place recreation of the original PS2 masterpiece that I regard as one of the greatest videogames ever made. Konami seems to have taken zero liberties.
Close your eyes and imagine MGS3 in scintillating Unreal Engine 5 and you’re 95% of the way to experiencing what I saw. Aside from a dusting of mechanics from MGS5 and a couple of quality-of-life features, this is the game as it was in a sparkly new package. With Hideo Kojima long-since absconded from Konami and trust in the company in short supply, I think that’s exactly what fans are looking for, even if I might question the value of a remake that hews so single-mindedly to the original.
AND SCENE
My demo consisted of the entire Virtuous Mission – MGS3’s prologue that sets up the stakes of the story to come, introducing us to characters like Naked Snake, The Boss, Ocelot, and Volgin. It is – I’m going to have to find lots of different ways to say this throughout this preview – exactly as you remember it.
Except, of course, that it all looks a lot nicer. Konami has taken advantage of the last two decades of technological progress to make MGS Delta look sharp as hell in Unreal Engine 5. The foliage is luscious; the jungle feels hot, looming and oppressive; and all those characters now have detailed faces and expressions to go along with their voice acting, which is taken directly from the original game – no re-recordings here.
There’s no denying it looks great. Konami and Virtuos have done an excellent job translating the feel of the original game to a slick modern package, so much so that I didn’t even miss the yellow-y piss filter that was a trademark of OG MGS3 (and which Konami says will be an option in the remake’s full release).
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Denne historien er fra December 2024-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios