Last month, I tried to assemble the worst party imaginable in fable-spinning RPG Wildermyth. This time around, I’m changing things. Literally. One of Wildermyth’s most fun features is that characters do more than gain loot and experience on their adventures, they can undergo complete physical transformations. They can sprout wings, turn into trees, become engulfed by magical flames. These moments represent Wildermyth at its most dramatic, and this month, I’m going to chase after them like a hobbit after their second breakfast.
That’s not the only cool feature of Wildermyth I’ll be exploring, but more on that later. First, it’s time to set the scene. We’re embarking on Wildermyth’s second campaign, The Enduring War, with three brand new wannabe heroes: a female warrior called Rothla Even, a male Hunter dubbed Talgaron Ollinknot, and a female Mystic, the pleasingly named Scraff Brightworth.
The story of the Enduring War revolves around the Morthagi, Wildermyth’s race of steampunk cyborgs who look like they were built by Caractacus Potts from Chitty Chitty Bang Bang after he got really into necromancy. The Enduring War kicks off when one of these creatures dashes through our heroes’ village, chased by a horde of slightly different-looking contraptions. Our heroes bravely defeat these skittering assemblages of cogs and bones, then abruptly decided to turn their ploughshares into swords, calling themselves ‘The Hawks of Time’, and setting off to look for a place called Softwyrm Forge.
This story is from the September 2022 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2022 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios