NEED TO KNOW
RELEASE 2022
PUBLISHER In-house
DEVELOPER Fatshark
LINK rb.gy/wwtwfo
Shortly before last Christmas, after what I can only describe as a football-in-groin launch experience with Darktide, I wrote in PC Gamer issue 380 that I was “praying for death” after largely failing to play the game due to constant crashes and unfinished in-game systems. I finished that write-up hoping that “2023 sees Darktide evolve into the game we all want it to be”.
Fast forward over a quarter of a year, and Darktide has now had five update patches and some serious changes in strategy from developer Fatshark. After a backlash from players over the state of the game at launch, Fatshark issued an apology and announced it was recalibrating its roadmap for the game. The paid-for cosmetics were being put on a back-burner, as too the Xbox Series X/S launch, with game stability and upgrading its half-finished crafting system made a priority.
This story is from the June 2023 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2023 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios