Long before the days of free trials up to Heavensward and thousands of fans eagerly waking up before dawn to run through a new patch’s dungeons with friends, Final Fantasy XIV was in trouble. A now-renowned complete rework, FFXIV: A Realm Reborn, was eventually released to critical acclaim. There are many reasons why it succeeded – but among them is the improved English script.
FFXIV translation director and localisation editor MichaelChristopher Koji Fox tells PLAY that the project’s localisation came to life in a crucible of despair and new hope. “The mental approach [to the project] was far different from anything I have experienced in my two decades at Square Enix (before and after ARR),” Koji Fox says. “After 1.0, spirits were low, and, there was a lot of doubt about whether or not the ship could be righted. And even if it were righted, would the public give it a second chance?”
NOT SO FINAL
Koji Fox says there was an odd combination of anxiety and feelings of inadequacy mixed with a sense of liberation and a kind of “weird euphoria” throughout the office. However, producer and director Naoki Yoshida told the team he believed in them and encouraged them to believe in themselves again – so that’s what they did.
“We were getting a chance at redemption,” Koji Fox says, “and there is nothing like falling off a cliff and surviving to cure someone of their fear of heights.”
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Denne historien er fra April 2023-utgaven av PLAY Magazine UK.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird