Played Persona 5 Strikers? Then the beginning of Persona 5 Tactica will feel like déjà vu: the Phantom Thieves come together at Café Leblanc at the end of the school year to spend a last afternoon together. However, for reasons unknown they’re suddenly transported to a different dimension, where a group of brave rebels needs their help.
It’s been six years since the main game’s first iteration, and, counting Persona 5 Royal, we have by now reached the fourth game featuring the Phantom Thieves. Whether it’s because we’re getting impatient for any and all Persona 6 news or because it features radically different activity, Tactica can feel like the odd one out, as nice as it is to see the gang again. This feeling is exacerbated by the setting – this new dimension, a realm ruled over by the tyrannical Marie, isn’t really a palace, nor is it really the metaverse either, and none of it really matters. Marie is a stereotypically evil villain with a ‘Ho ho ho’ laugh to match, and that’s why you fight her.
TACTICAL MAGIC
This time around the fighting takes the shape of turn-based tactical combat, reminiscent of that in games such as Final Fantasy Tactics and XCOM. Each level is made up of a number of structures that you and your opponents can use for cover, as well as some climbable platforms. At the beginning of a round the enemies, all of them soldiers in Marie’s army, are hunkered down behind cover, which makes them resistant to damage. In order to fight them effectively, you have to literally knock them out of their cover, which you can do either by using a Persona attack or by taking a risk and standing right next to them for a melee attack.
This story is from the January 2024 edition of PLAY Magazine UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the January 2024 edition of PLAY Magazine UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird