In the chair with...ROGER HECTOR
Retro Gamer|Issue 244
He joined Atari in its black-and-white days and is still making videogames almost half a century later. Roger Hector shares stories of holograms, vector tanks and scratched Sonic soundtracks
Paul Drury
In the chair with...ROGER HECTOR

Over your long career, you have worked at some of the biggest names in the industry, including Atari, Bally Sente, Electronic Arts, Disney, Sega and Namco Bandai. Which one were you happiest at?
Oh gosh, that is a tough one to answer because for me, it’s been multiple decades and every one of those companies had its own qualities, its own pluses and minuses. I did really enjoy Atari because when I first joined, no one really knew what Atari was. It was almost non-existent.

How did you find out about it, then?
I had a college friend, Peter Takaichi, who worked there. I had moved to the Midwest [of America] and really wasn’t enjoying it because the weather was terrible [laughs]. I wanted to come back to California! I grew up in San Jose, pretty close to this strange company Pete worked for called Atari. He said they had made Pong, which was the only videogame I’d ever heard of, and I should come and work for them.

Surely you don’t get a job at Atari just because you know someone who works there?
That was pretty much it [laughs]. It was 1976, the early days, and they couldn’t hire people with videogame experience, because no one had it, right? So they hired people with ‘related experience’. I had a degree in industrial design and learning to draw and render was part [of the course]. Pete ran the design department at Atari, where they designed the coin-op cabinets, because back then, every cabinet was different. I worked there for a year or so and then worked for a guy called George Opperman.

This story is from the Issue 244 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 244 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM RETRO GAMERView All
Cabela's Dangerous Hunts 2009
Retro Gamer

Cabela's Dangerous Hunts 2009

Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.

time-read
1 min  |
Issue 267
ModRetro Chromatic
Retro Gamer

ModRetro Chromatic

Meet the new handheld aiming to provide the ultimate Game Boy experience

time-read
4 mins  |
Issue 267
ULTIMATE GUIDE Project Rub
Retro Gamer

ULTIMATE GUIDE Project Rub

OF ALL THE GAMES THAT LAUNCHED WITH THE NINTENDO DS, NONE WERE AS INVENTIVE, CHARMING, OR OVERLOOKED AS PROJECT RUB. TWENTY YEARS LATER, SONIC TEAM'S DS DEBUT REMAINS ONE OF THE SYSTEM'S MOST ENJOYABLE AND ENDEARING GAMES

time-read
5 mins  |
Issue 267
Wii Balance Board
Retro Gamer

Wii Balance Board

During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.

time-read
1 min  |
Issue 267
THE MAKING OF JACKIE CHAN STUNTMASTER
Retro Gamer

THE MAKING OF JACKIE CHAN STUNTMASTER

MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN

time-read
9 mins  |
Issue 267
Future Classic
Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time-read
4 mins  |
Issue 267
SUPER VEHICLE-001 METAL SLUG TACTICS
Retro Gamer

SUPER VEHICLE-001 METAL SLUG TACTICS

SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE

time-read
4 mins  |
Issue 267
MAGAZINE CRAFT PAUL DAVIES
Retro Gamer

MAGAZINE CRAFT PAUL DAVIES

In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag

time-read
10+ mins  |
Issue 267
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
Retro Gamer

THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD

THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX

time-read
8 mins  |
Issue 267
20 Years of The NINTENDODS
Retro Gamer

20 Years of The NINTENDODS

NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER

time-read
10+ mins  |
Issue 267