THE FIRST CONSOLE WAR ENDS
Retro Gamer|Issue 261
Atari acquires Intellivision in a surprise deal
THE FIRST CONSOLE WAR ENDS

While many of us have fond memories of the Intellivision, the brand has seen some rough years recently – most notably through its use for the Amico, a much-delayed console that many have written off as vapourware. That has come to an end though, as Atari has bought the rights to the Intellivision brand and many of its games. “Our decision to purchase the Intellivision brand was an easy one. There is a lot of value in the brand as well as the game IP we acquired. Together they fit very nicely within our business strategy,” says Atari’s David Lowey.

The deal is notable because the Intellivision was Mattel Electronics’ competitor to the Atari 2600, arguably the first major competitor that the company faced.

"The reaction to the deal that brought Intellivision into the Atari family has been very positive. Intellivision fans have seen the care with which we have been reviving the Atari brand, so they have been largely positive about the transition and hopeful for the future," says David.

"Everyone seems to want their favourite platform to get the Atari 50 treatment by Digital Eclipse and hardware releases like the 2600+." Though fans have been known to cling to old rivalries, David tells us that this isn't the case here.

This story is from the Issue 261 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 261 edition of Retro Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM RETRO GAMERView All
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

time-read
3 mins  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

time-read
2 mins  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

time-read
3 mins  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

time-read
9 mins  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

time-read
1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

time-read
5 mins  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

time-read
5 mins  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

time-read
9 mins  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

time-read
1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

time-read
10+ mins  |
Issue 263