THE MAKING OF CAPTAIN BLOOD
Retro Gamer|Issue 259
AS HE TRAVELS THE HYDRA GALAXY IN HIS SHIP THE ARK, CAPTAIN BLOOD MUST TRACK DOWN AND DISINTEGRATE HIS FIVE REMAINING CLONES. TO DO SO, HE’LL HAVE TO COMMUNICATE WITH SEVERAL ALIEN SPECIES USING THE UPCOM, A UNIVERSAL LANGUAGE DEVICE. UNIVERSALITY IS THE KEY CONCEPT BEHIND THIS WIDELY ACCLAIMED FRENCH CLASSIC
GUY MIQUEL ALBERT
THE MAKING OF CAPTAIN BLOOD

Phil Ulrich has always been fascinated by human history and metaphysical questions. As Captain Blood’s creator and scenarist, his personal life of adventures influenced the videogame greatly. “Before the age of 20 I already had travelled once around the world,” he tells us, “going through many interesting episodes in Polynesia, for instance. It opened my mind on many subjects and metaphysical questions have haunted me since. Where are we from? Where are we going? Who are we? As a teenager I created what I called then a ‘cosmic vision’. Every time I would have to solve a problem, I would put myself into the skin of someone living outside planet Earth. In these conditions, you analyse situations differently and put them into perspective.”

This story is from the Issue 259 edition of Retro Gamer.

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This story is from the Issue 259 edition of Retro Gamer.

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