Whether creating short films or their own unique tools, e.d. films are pioneers in the realm of real-time animation. Recently they announced a slate of three projects, made possible by an Epic MegaGrant. The grant is part of a $100 million initiative designed to support creators innovating with Unreal Engine. “Being one of the first animation companies to receive a grant is a big deal for us,” says Emily Paige, president of e.d. films. “As a boutique studio in an indie market of Montreal, Canada, that specialises in cultural and educational projects, we do not naturally have the glam that it takes to get eyeballs on our work.”
The grant has been awarded in recognition of e.d.’s research into realtime animation since 2015, as well as the hundreds of workflow and animation tutorials that have been shared online since 2008. “It helps offset some of the risks we took,” Paige continues, “on a company and on a project level, in order to adventure into the unknown and unproven areas of art, technology, production and creation. We want to make storytelling easier for ourselves and for others like us, who are passionate about the craft.”
A combination of experimental and proven techniques will be used by the studio across their upcoming slate, which consists of two short films and a VR experience. “With the grant came technical support and hands-on attention from Unreal which allowed us to confidently enter into a space of experimentation and development,” Paige explains. The studio were able to quickly assess looks and techniques, tweaking them in real time. Internal research and development processes were adapted, applying all the knowledge from their years of researching game engines and production tools.
Bu hikaye 3D World UK dergisinin April 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye 3D World UK dergisinin April 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
Xencelabs Pen Display 16
It has been pitched to sit between Xencelabs’ large Pen Display 24 and the traditional Pen Tablet Medium.
SET AN ATMOSPHERE WITH DARK FANTASY CONCEPT ARTWORK
Video game artist Kay Tang shares the process behind creating a grimly unnerving sacrificial scene from her personal universe