Werner Herzog, world-renowned filmmaker and occasional actor, takes a key role in the new Star Wars TV series The Mandalorian. Speaking in 2019 about the series, Herzog made the key point that it deploys what he described as mythic images, and his description speaks to the visually compelling quality of the series and the rich tradition of Star Wars. It’s a pop-culture phenomenon that has captivated the imagination in two ways: the story unfolding on screen, and also the story of the creative impulses, choices and challenges to put those stories in motion.
Richard Bluff begins our conversation by identifying the project’s landmark approach to environment creation: “I think the biggest challenge was wrapping our head around how we wanted to utilise real-time game technology in collaboration with the LEDs, effectively prototyping out what that technology would look like, and then of course executing a production-ready tool for the first day of shooting. That was by far and away one of the greatest ever challenges that I’ve faced in the visual effects industry.”
Fascinatingly, ILM has a connection to game engine use that dates back to their work on Steven Spielberg’s dazzling science-fiction fairy tale, A.I. Artificial Intelligence, where it was used for virtual production approaches during filming of the Rouge City sequence.
Bu hikaye 3D World UK dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye 3D World UK dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot