War of the Chosen is a radical XCOM 2 expansion that might as well be a full sequel.
The first major expansion for XCOM 2 is War of the Chosen, which brings a formidable new brand of enemy to the table. The titular Chosen have powers way beyond that of regular ADVENT grunts, and their mission is simple: make your life a living hell. To help fight them off you will be able to recruit champions of your own, from master snipers to psionic wizards. The expansion also includes a head-spinning amount of new tactics to an already unfathomably deep strategy game, which lead designer Jake Solomon describes as we sit down and play through a brand-new mission together.
The Chosen come in three distinct flavours, each with their own unique weapons, powers and personalities. Not only that, but the Chosen will remember you. If you defeat one, chances are they’ll escape and show up later. And they’ll comment on the previous battle, taunting you if they managed to, say, knock one of your soldiers out. Similar to Shadow of Mordor’s brilliant Nemesis system, the idea is that unique rivalries will gradually form between you and the Chosen, growing more bitter over time. You’ll come to hate these guys in the same way you grow to love your own soldiers, which should make for some interesting, and personalised, encounters in your campaign.
Bu hikaye PC Gamer dergisinin September 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin September 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios