Joao Sita talks about how an artist’s heritage should be drawn on as a source of inspiration.
I’m originally from Brazil. Only a few lucky people had the opportunity to work in the visual effects industry in my country. Formal training was scarce and the few schools that existed were expensive and difficult to get to. So like many artists starting out back then, I took the self-teaching route. I got into graphic design with an early version of CorelDRAW. This acted as a platform for me to put my ideas into practice. In the Nineties, computers were more readily available to the consumer and the emerging technology was fascinating. I was always curious about how to create shapes; moving and experimenting with these objects was addictive, I would spend days and nights playing. Everything I learnt and experimented with added to my knowledge and ultimately helped me stand out from the crowd.
Bu hikaye 3D World UK dergisinin June 2018 sayısından alınmıştır.
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Bu hikaye 3D World UK dergisinin June 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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CGI creatures
Leading film creatives pick the VFX animals that have inspired them
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FaceBuilder
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Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting