Airi Pan is a concept artist for games, TV and film, and is currently a senior character concept artist at Blizzard Entertainment working on an unannounced project.
I wake up at 7am and then head to the gym with my friends and roommates until around 8:30am.
Then I come back, get ready, have a smoothie and a banana and start my workday around 9am. I go right into stand-ups and team meetings until around 11am. I typically go to lunch around 12pm and will have a salad and watch whatever show l've been meaning to catch up on - currently I'm watching The Witcher.
STAYING FOCUSED
Bu hikaye ImagineFX dergisinin June 2022 sayısından alınmıştır.
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Bu hikaye ImagineFX dergisinin June 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing