What makes a great computer game? for some it’s the cut and thrust of the action, while for others it’s the problem-solving and interactivity involved. However, for a game to go down in legend these days it’s really about developing a truly immersive environment. that’s why the skills of hugely talented concept artists like Donglu Yu are so valuable to the gaming industry. Based at Ubisoft in Montréal, Canada, Donglu’s creativity has helped shape the Assassin’s Creed franchise – arguably the most visually appealing and immersive video game series of all time.
“The video games industry is becoming more and more competitive, both in terms of becoming a concept artist and making successful, triple-A products,” says Donglu. “Concept art has never just been about creating beautiful paintings. it’s about finding design ideas, exploring visual and thematic variety in order to enhance the player’s experience. And for me, that’s really the fun and challenging part of my job.”
Players around the world certainly have her to thank for the atmosphere generated in titles like Assassin’s Creed: Brotherhood (2010), set in a richly envisaged late-15th century, or Assassin’s Creed iV: Black flag (2013). the latter is one of Donglu’s favourites and took the dark intrigue of the series to a whole new level with an 18th century setting and colonialism and piracy as key themes. However, her portfolio isn’t solely historical, and she was a driving force on cyberpunkthemed Deus Ex: Human revolution (2010) with Eidos as well as far Cry 4 (2014), with its fictionalised Himalayan setting.
Learning Through Frustration
Bu hikaye ImagineFX dergisinin November 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye ImagineFX dergisinin November 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing