Freelance illustrator martin nebelong paints in virtual reality to create the base for a book cover illustration, before finishing it in Photoshop.
In this workshop I’ll be taking you through the process of making an illustration for a Danish author, Nanna Foss, who’s written a paranormal sci-fi book series called Spektrum, aimed at a teen audience. I’ll take you through the steps of quickly mocking up and composing the scene in Quill (VR), and once this is done, I’ll talk about how to light and present the scene in Marmoset Toolbag to add mood to the VR sketch.
With those elements in place, I’ll finally take the illustration into Photoshop and add finish and details through the use of textures and painting. My workshop is mainly focused on the steps before Photoshop, because there’s been plenty of ImagineFX tutorials by better artists than me on this part of the painting process!
Creating art in VR is still in its early days, but it’s evolving at a rapid pace and it’s exciting to see how much the tools have already improved over what we had just a year ago. In my daily work as an illustrator, I find that VR sketches works well compared to traditional sketches. It gives you more freedom when you’re composing the scene, enables you to easily reuse elements, and makes it simple to experiment with light, colours, material properties and so on.
This scene is set outdoors and VR is great here, but for architectural scenes and difficult perspective compositions, I’ve found that it’s extremely powerful too.
1 Character and environment breakdown
Bu hikaye ImagineFX dergisinin March 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye ImagineFX dergisinin March 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world