Developer/publisher Monte Gallo
Format PC
Origin Italy
Release TBA
Forza Polpo is, you may be startled to read, a post-apocalyptic game. Set in 1990s Japan following the invention of an energy source that ripped the planet asunder, it casts you as a lone survivor trapped in their bedroom, exploring through the eyes of a guntoting delivery drone. So far, so 2020 – but if this is the apocalypse, it’s the apocalypse at play. The environments are blissful, antigravity toyboxes of girders, traffic cones, trees and police cars, floating against hot afternoon skies like crockery flipped from a tablecloth by an inept magician. The palette is a giddy tumult of pastel pinks and greens, equal parts vaporwave and Studio Ghibli.
There are no human beings to encounter here, but there is an immense amount of warmth and bustle. Children cheer off-screen as you scoop up collectibles. Enemies, ranging from angry-eyebrowed mecha birds to pop-up turrets, exist as much for ambience as threat, drifting towards you or coughing up missiles from afar. Kiosk machines dispense energy pills along with bursts of fizzing J-pop. There are beachballs to knock into automated scoring nets and parasols to bounce on. Even your bullets sound joyful – they tinkle apart on impact like pieces of candy.
Bu hikaye Edge dergisinin January 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin January 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image