Retrospective The Club
Official Xbox Magazine|January 2020
Lead designer Matt Cavanagh revisits a lesser-known gem from the Xbox 360’s library
Darran Jones
Retrospective The Club

Some videogames are created with all the developers having a clear idea of what they want to achieve from the very beginning. Others take a more organic approach, slowly evolving as avenues are explored and ideas that didn’t work out are rethought. And then there are some which stem from a single great idea, which is quickly put into action. Bizarre Creations’ third-person shooter The Club is one such example.

“I was working with a small team creating prototypes for new games,” begins Matt Cavanagh, who worked on The Club as its lead designer. “One of these prototypes was a very much story-driven third-person shooter, however because of time constraints, we didn’t want to develop prototype AI. It was pretty much granted that the game would need great AI but we needed to sell what was unique about our game. We also needed to develop our control system, so we decided to make a pop-up target range with a basic scoring system. This turned out to be great fun to play but unfortunately the deal with the prototype fell through and we moved on to the next prototype. A little time later, Martyn [Chudley, Bizarre’s founder] had the idea that we should take the shooting gallery out of the earlier prototype and make it a game in itself. The Club basically evolved from here.”

Bu hikaye Official Xbox Magazine dergisinin January 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Official Xbox Magazine dergisinin January 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

OFFICIAL XBOX MAGAZINE DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 dak  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 dak  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 dak  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 dak  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 dak  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 dak  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 dak  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 dak  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 dak  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…

time-read
6 dak  |
March 2020