Some videogames are created with all the developers having a clear idea of what they want to achieve from the very beginning. Others take a more organic approach, slowly evolving as avenues are explored and ideas that didn’t work out are rethought. And then there are some which stem from a single great idea, which is quickly put into action. Bizarre Creations’ third-person shooter The Club is one such example.
“I was working with a small team creating prototypes for new games,” begins Matt Cavanagh, who worked on The Club as its lead designer. “One of these prototypes was a very much story-driven third-person shooter, however because of time constraints, we didn’t want to develop prototype AI. It was pretty much granted that the game would need great AI but we needed to sell what was unique about our game. We also needed to develop our control system, so we decided to make a pop-up target range with a basic scoring system. This turned out to be great fun to play but unfortunately the deal with the prototype fell through and we moved on to the next prototype. A little time later, Martyn [Chudley, Bizarre’s founder] had the idea that we should take the shooting gallery out of the earlier prototype and make it a game in itself. The Club basically evolved from here.”
Bu hikaye Official Xbox Magazine dergisinin January 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Official Xbox Magazine dergisinin January 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…