In following a game as successful as Heavy Rain, Beyond: Two Souls didn’t have an easy job. Heavy Rain established a type of choice-based game unparalleled in scope, even when compared to the work of studios such as Bioware or Telltale. For its next title, Quantic Dream went bigger and bolder, but reduced the game elements even further, a decision that results in an oddly bland experience.
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Bu hikaye PC Gamer US Edition dergisinin November 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
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