Dovetail Games, developer of Train Sim World, on building sims
You probably don’t know it, but train simulators are enormously successful on PC. While you might have played one yourself out of curiosity, there are others who are wildly passionate about them. In the same way Microsoft Flight Simulator attracts people interested in aviation who otherwise don’t play games, train simulators are enjoyed by rail enthusiasts who want to get closer to their hobby.
“It’s a relaxing and calming way to spend time,” says Reddit user ‘Canadave’ in a thread discussing why people are so into the genre. “There [are] some vague elements of a spatial puzzle to it,” they add. “You have to plan out your actions and figure out the best way of getting everything where you need it to be.”
“The best part about Train Sim for me is getting to drive trains I’ve seen before,” says ‘mygawd’, while ‘tppiel’ notes: “[It’s] the same reason people play Football Manager, and Arma … you are not a manager/pilot/soldier in real life, but you are interested enough in the role.”
ON RAILS
Train Sim World, a new simulator from Dovetail Games, is the latest in a long line of hardcore sims with a focus on realism. PC Gamer writes about simulators more than most outlets, but rarely about the people who actually make them. So I thought this was the perfect opportunity to talk to Dovetail about what it’s like working in such an ultra-specific genre and how you even go about translating driving a train in the real world into a simulation.
Bu hikaye PC Gamer US Edition dergisinin November 2018 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin November 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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