More than just a nostalgia trip
Zarwulf, an orc hunter, was the first character I invested any meaningful time with in World of Warcraft. But then I moved onto other characters, and when I eventually returned to my old pal, he was gone, at least the one I knew. Warlords of Draenor had arrived, transforming his appearance, while expansions had overhauled the entire class. Last week, I resurrected Zarwulf when I had the chance to play World of Warcraft Classic at the recent Warcraft Summit. The first thing I had to do, of course, was make the pilgrimage to the Crossroads. The walk from Orgrimmar was uneventful, aside from a spot of zhevra hunting. I had a hungry wolf to feed. It was a saunter, accompanied by Barrens chat refusing to leave the old days behind. From there I turned to Ratchet, hung out with pirates, hopped on a ship, and visited the Eastern Kingdoms for the first time, again.
World of Warcraft now encompasses multiple worlds and eras, but Classic makes Kalimdor and the Eastern Kingdoms feel huge. There’s a lot more empty space, long journeys, and the absence of modern conveniences. If you want to fly, for instance, you’ll need to take public transport along predetermined routes. And where Battle for Azeroth flings systems and distractions at you with every step, Classic spreads everything out, making it less thrilling but also taking away a lot of pressure.
Bu hikaye PC Gamer US Edition dergisinin September 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin September 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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