From the very beginning, Rockstar North wanted Grand Theft Auto V’s multiplayer mode to faithfully replicate the GTA experience online, with the same level of quality as a singleplayer. “We used the game’s architecture, geography, and mechanics as a foundation and wanted the same kind of wide array of activities, and the ability to build on them to create new experiences,” says Rob Nelson, co-studio head at Rockstar North, reflecting on the GTA Online journey so far.
“We’ve always wanted to build these immersive, complex living worlds to hold our stories, regardless of whether it’s for a single player or multiple,” he says. “We had created complex systems for weather, traffic, population, and more, to give people as much freedom as we possibly could to create unique experiences.
“And creating online versions of these worlds has shown us how to deepen and extend those experiences in new ways. By letting players share the space together, and through activities like heists, we help people create stories of their own, and over time they become more connected to the world.”
Grand Theft Auto Online has been around since 2013, on Xbox 360 and PS3, and the original release seems almost simplistic compared to what exists today. When it first launched there wasn’t all that much to do, but now there are countless distractions, from running guns to robbing banks.
I ask Nelson how the game people are playing now compares to the studio’s original vision.
Bu hikaye PC Gamer dergisinin December 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer dergisinin December 2019 sayısından alınmıştır.
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