Released in 1999, Freespace 2 is generally regarded as one of the best space sims ever made. But it’s worth bearing in mind that, for a long time, Freespace 2 didn’t have much competition. In the 2000s, space sims almost disappeared completely, with only a handful of notable titles like Freelancer, X3, and EVE Online appearing through that decade. Freespace 2 was the last of the great ’90s space sims, and there appeared to be little new coming out that could challenge it.
Since 2010, however, the situation has changed. Space sims have seen a welcome resurgence, with major projects like Elite Dangerous, No Man’s Sky, and Star Wars: Squadrons careening out of hyperspace alongside a swarm of indie titles like Evochron Mercenary, Everspace, and House of the Dying Sun. Can a 20-year-old space combat simulator really hack it against these newer, glossier, more powerful vessels?
I don’t want to spoil the ending, but the answer is a resounding ‘yes’. Not only is Freespace 2 still fantastic, it remains astonishingly fresh.
Playing Freespace 2 does initially come with a side of narrative whiplash, especially if you haven’t played the first game – the somewhat awkwardly titled Descent: Freespace. Set 32 years after The Great War depicted by Descent, Freespace 2 drops you smack into the middle of a brewing conflict between a humanalien coalition named the Galactic Terran-Vasudan Alliance, a rebel human splinter-faction called the Neo-Terran Front, and another, much more dangerous alien faction known as the Shivans – the primary antagonists of the first game.
WTF?
Bu hikaye PC Gamer dergisinin June 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin June 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios