The story of how Euro Truck Simulator 2 became an unlikely cult hit on PC.
As I write this, 35,000 people are playing Euro Truck Simulator 2 on Steam. That’s more than Artifact, Valve’s new card game, and giants like Garry’s Mod, The Witcher 3, and Football Manager. It might seem like an anomaly, but anyone who’s spent any time in this sim’s recreation of Europe will understand completely. Czech developer SCS Software released Euro Truck Simulator back in 2012, and the game has since developed a cult following—including several members of the PC Gamer team. But why? Fundamentally, because it’s good. It has satisfying driving physics, a vast, atmospheric map, and a peaceful, stress-free way about it that you can lose an evening to. Fans of the game often describe it as hypnotic, and it really is.
But as the small development team added the finishing touches to its new game, it didn’t even know if it would break even. “When we first released Euro Truck Simulator 2 into the world we weren’t even sure it would be popular enough to cover the cost of development,” explains Pavel Medek of SCS. “The scale of the game was much bigger than anything we’d ever attempted before, which made its development feel like a huge risk for us.
“We’d created a few other truck sims before, so we had a lot of passion and experience to put into it. A few weeks after launch we were surprised by its popularity—and not just among fans of hardcore driving sims. People were excited and already asking for more! And six years later we’re still supporting and developing it. It’s by far our most-played game.”
Bu hikaye PC Gamer dergisinin February 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer dergisinin February 2019 sayısından alınmıştır.
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