If limitations breed creativity, then today’s developers have it harder than ever. With free access to the world’s top game engines – not to mention the knowledge bank of an entire industry available through Twitter, YouTube, and Discord – there’s little holding them back. When two Toronto students named Mare Sheppard and Raigan Burns set out to make a platformer back in 2001, however, they had nothing but limitations.
“We both had old computers that couldn’t run AAA games,” Burns remembers. “But they could run freeware games no problem.” For a couple of years he played Soldat – a twist on Worms built around jet boots. “If you jump and then thrust, you can fly upwards,” Burns says. “Because your jump momentum is added to the thrust momentum.” It turned out to be a simple piece of code to copy.
Then, one day, a Bungie dev in a Usenet group called Game Dev Algorithms shared how object collision worked in Halo. “The thing is,” Burns says, “there wasn’t a lot of good information out on the internet back then.” And so N: The Way of the Ninja was born – a platformer about building momentum, and avoiding collisions.
Bu hikaye PC Gamer dergisinin January 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin January 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios