The Outer Worlds
PC Gamer|October 2019

Honesty isn’t the best policy in Obsidian’s first-person RPG

Chris Livingston
The Outer Worlds

A lot of games have extra-difficult ways to play. You can finish Deus Ex without killing anyone, sneak through Dishonored without being detected, and play Thief with zero combat. Phil and I each played about 90 minutes of The Outer Worlds, Obsidian Entertainment’s upcoming RPG, and I can already predict the toughest way to complete it.

It’ll be making it through the entire game without ever telling a lie. It’s got to be nearly impossible, because in just this short session alone the two of us bluffed constantly. I lied to a drug dealer who hired me to track down his missing stashes, telling him I couldn’t find them so I could keep the drugs for myself. Phil lied to a weeping mother about the fate of her missing son and claimed to be a professional athlete so he could investigate a gambler’s murder. I lied to an animal rescue worker, a corporate security guard, and a shop vendor so I could get my hands on an item I wanted. I even disguised myself as an employee of a factory so I could murder the owner, and when the disguise failed I lied my way out of trouble. Twice.

There are so many opportunities to lie, and there’s so much to be gained from dishonesty. Plus, being a huge liar is just fun. A squeaky clean, completely honest playthrough of The Outer Worlds – that’s going to be the true nightmare mode.

Of course, the quality of a lie needs to be matched by the quality of the people you’re lying to, and thankfully the small slice of The Outer Worlds I experienced was full of enjoyable and eccentric characters. The NPCs I spoke to were well-written and voiced, and I spent a lot of my playtime just listening to everything they had to say and wishing I made more time to talk (and lie) to everyone else.

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Bu hikaye PC Gamer dergisinin October 2019 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.