Destiny 2’s game director talks about World of Warcraft’s most ambitious world event ever.
When Destiny 2 director Luke Smith sends an email, his signature reads a little differently than you might expect. “Luke Smith, Scarab Lord” – an honorific given to just a few hundred WoW players out of the tens of millions who have played since it launched. It’s a title Smith came to own when his tauren Shaman, Aganathyre, stood before thousands of players on the Eredar server one fateful Saturday morning in spring 2006 and rang an ancient gong.
“Aganathyre, Champion of the Bronze Dragon flight, has rung the Scarab Gong,” read a broadcast to every player in Azeroth in that moment. “The ancient gates of Ahn’Qiraj open, revealing the horrors of a forgotten war...”
ENEMY AT THE GATES
In 2006, Blizzard launched a world event so ambitious that, to date, nothing has eclipsed it. With many of Azeroth’s original threats defeated, players’ attention turned to Silithus, a land on the doorstep of the dormant insectoid empire of Ahn’Qiraj. To open the gates and unleash the monsters (and loot) within, players had to contribute to a war effort that required cooperation on a scale never seen in World of Warcraft before or since. It wasn’t just words in a quest window — all of Azeroth came together to fight the Qiraji.
Bu hikaye PC Gamer dergisinin September 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin September 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios