El Presidente trades single islands for archipelagos
The problem with a series about building on an island is that, sooner or later, you’re going to run out of island. Previous Tropico games could, at times, feel pretty limiting. Not only were you surrounded on all sides by clear blue ocean, but even within your verdant tropical paradise, mountains and cliffs would often restrict your ability to expand.
Not so in Tropico 6. In many ways this sequel will be familiar to Tropico fans, despite it having a new developer – Might & Magic’s Limbic Entertainment – at the helm. But for all that’s the same, a few new features should help alleviate any claustrophobia. “We figured for El Presidente, one island wasn’t enough,” says lead level designer Mark Mussler, “so we wanted to provide him with a bigger playground to operate in.” Each mission will now take place on an archipelago – with one main landmass surrounded by smaller satellite islands.
“It perfectly fit into the Tropico theme because it underlines this tropical Caribbean atmosphere,” says Mussler. “But of course we also wanted to ensure we gave the player meaningful ways to engage with the archipelagos and new islands.” This is primarily achieved through resource distribution. In one of the maps I’m shown, certain resources like iron and gold are limited to a satellite island, forcing players to create mines far away from their main settlement.
As in previous games, each Tropican is simulated – they won’t just appear in the place you need them to be. That means you need to connect your islands, either through bridges or by providing public transport. By building a landing dock and teamster port, citizens will be able to take boats between islands, and resources can be transported to your main dock.
Bu hikaye PC Gamer dergisinin January 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin January 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios