I know I’m getting salty when the big sures start coming out. Oh, sure, I guess that enormous axe blade just chopped my head clean off and I died and everyone trampled on my bloody corpse while it flopped around in the mud. Yeah, sure, that’s just fine!
I really enjoy this stupid game, but Chivalry 2’s multiplayer medieval battles are infuriating sometimes. Every time you spawn, you’ve got to run for ten seconds or longer to get to the front line (spamming C to yell “rauuugh” helps pass the time), and when you get there, you might be poked to death instantly by three guys with spears, or mobbed by shiny knights, or, worst of all, shot through the eye with an arrow. Oh, sure, why wouldn’t you stand 20 yards away from the fight and shoot arrows at me? You joker.
I should really hit Alt-F4 and call it a night when I’m getting mad at the concept of archery, but the prospect of going on a spree beckons me from beyond the respawn timer. I love a good spree. Example: After putting up a disappointing K/D during one objective-based match, I switched to a two-handed hammer I’d just unlocked and, for a minute, turned the game into a gritty Three Stooges reboot as I bashed head after head, producing a series of metallic thunks followed by squishy splurts. I stopped giving a crap about the objective, a line of trebuchets my team was supposed to blow up, and entered pure bonk mode. I bashed out 11 kills before they hauled me down.
KNIGHT SCHOOL
Bu hikaye PC Gamer US Edition dergisinin July 2021 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin July 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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