“We’ve always wanted to build these immersive, complex living worlds to hold our stories, regardless of whether it’s for a single player or multiple,” he says. “We had created complex systems for weather, traffic, population, and more, to give people as much freedom as we possibly could to create unique experiences.
“And creating online versions of these worlds has shown us how to deepen and extend those experiences in new ways. By letting players share the space together, and through activities like heists, we help people create stories of their own, and over time they become more connected to the world.”
Grand Theft Auto Online has been around since 2013, on Xbox 360 and PS3, and the original release seems almost simplistic compared to what exists today. When it first launched there wasn’t all that much to do, but now there are countless distractions, from running guns to robbing banks.
I ask Nelson how the game people are playing now compares to the studio’s original vision.
Bu hikaye PC Gamer US Edition dergisinin Holiday Special 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin Holiday Special 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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