Sometimes the real world weighs heavy on us all. This year, it’s felt like about 2,020 kilos’ worth. It can make luxuries like videogames feel pretty frivolous. But, at the same time, your PC can provide the perfect escape.
Virtual worlds, despite more often than not being embroiled in their own wars and conflicts, are happier, simpler places, where everything makes sense and, as long as you keep plugging away, you’re always making progress towards resolution and success. They can show you beautiful, impossible things; provide a sandbox for your creativity and imagination; or just be a warm and pleasant space to exist in for an hour or two.
When times are dark, that’s a magic worth celebrating more than ever, not dismissing. Over the following pages, that’s exactly what we’re going to do. Read on to discover some of our very favorite videogame worlds, and the thoughts, opinions, and experiences borne from them. Perhaps after, you might take a little time to delve back into one of yours.
Real Magical
How the gritty reality of THE WITCHER 3’s sorcery makes The Continent feel like home. By Harry Shepherd
The scene before me is unfathomably ghastly. Charred limbs and torsos the color of charcoal are only things that suggest that these are humans littering the ground as I pick through the gore to find a man’s lost brother. I’ve witnessed the carnage that remains of this battle between the forces of Nilfgaard and Temeria before in the deceptively-quaint region of White Orchard before, some years ago—so what possessed me to return to this nightmarish world?
Bu hikaye PC Gamer US Edition dergisinin September 2020 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'