NEED TO KNOW
RELEASE Early 2021
DEVELOPER Rebellion
PUBLISHER In-house
LINK evilgeniusgame.com
This is a direct sequel to the cult classic 2004 lair builder of over-the-top spy-fi comedy and action. Evil Genius is strategy management unlike any other, and the team at Rebellion knows that. It’s more lavishly made, with a more ’60s retro flair than the first, but it retains and updates the best parts.
I watched a live gameplay demo and spoke with two members of the EG2 team: Producer Ash Tregay and lead designer Rich Edwards. Edwards is an EG superfan, so this is his dream design. He’s so enthusiastic that when interviewed for the then-secret project he puzzled out what Rebellion was doing and asked pointblank, mid interview, if it was Evil Genius 2.
In Evil Genius 2 you dig into the nitty-gritty details in the life of an over-the-top spy fiction villain. You build up your base and casino resort cover operation on a tropical island, gathering an army of minions and building infrastructure for your Doomsday Device.
None of this is cheap, and that means stealing a lot of gold. You manage strategy on a world map to accomplish missions, building a worldwide criminal network. You also need armed thugs, media spin doctors, and deadly traps to keep the Agents and Superspies of the Forces of Justice off your back.
Bu hikaye PC Gamer US Edition dergisinin Holiday 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer US Edition dergisinin Holiday 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios