Efforts to build a sense of unease begin immediately in this dark point-and-click adventure. Your nameless character, who is wearing an untied straitjacket, finds himself in a surreal landscape. Standing at the top of a narrow path surrounded by an abyss, the only way forward is down this path to a huge, talking clown head. After telling you a dark joke, it lets you enter through its mouth, and the game proper in this twisted carnival world begins.
Publisher Wadjet Eye has a reputation for great modern point-and-clicks, both developing its own titles and helping others’ projects to launch. Strangeland feels at home in that stable, but it struggles to live up to the company’s better efforts.
Upon entering the carnival, you find a woman tearfully throwing herself down a well. Although your character’s memory is gone, he knows that she means something to him, and so the objective of the game is to save her. You’ll repeatedly see her jump in, each time unable to stop her, and as you progress she haunts your journey.
Bu hikaye PC Gamer US Edition dergisinin September 2021 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin September 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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