Step out onto the promenade of Imagination Island, and you’ll catch a glimpse of an expansive vista in the hazy glow of the morning sunlight, filled with roller coasters, food stands, and a cathedral that would give the Sagrada Família a run for its money. It’s a Minecraft world built by creator collective BlockWorks, and every inch has been constructed to showcase the most dramatic change to Minecraft’s graphics since it launched a decade ago.
The Minecraft with RTX update flaunts its new suite of ray-traced effects—including reflections, global illumination, shadows, and refraction—powered by an all-encompassing path tracer.
“After Quake II RTX, we knew it was possible,” says Oli Wright, Nvidia GeForce devtech engineer. “So it seems natural to go that way for Minecraft. It’s going to get the best results. Doing individual effects will get you partway there, but not the whole deal… it’s where all games are going to end up at some point. Just a question of when.”
“We’ve had a history of making these kind of big technological bets,” adds Kasia Swica, senior program manager. “So whether it’s been early adoption of virtual reality, cross-platform play between mobile, PC, and console, especially from our engineering side, they’re really looking for what’s next to bring the franchise forward constantly. So ray tracing seemed like a good fit.”
LIGHT SHOW
Bu hikaye PC Gamer US Edition dergisinin August 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer US Edition dergisinin August 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios