It’s best when Death Stranding shuts up. Being a game by Hideo Kojima, it’s naturally filled with bizarre characters, lengthy screeds of exposition, and indulgent cutscenes. But it’s in the long, quiet stretches between all this, when it’s just you hiking alone across a stark, haunting post-apocalyptic wilderness, where it really shines. In these moments, Death Stranding is quite unlike anything I’ve ever experienced in a game—or any other medium for that matter.
That’s not to say there’s no value in the plot. When you’re not being bombarded with backstory, it’s pretty interesting—and deeply weird. You are Sam Porter Bridges, a courier delivering cargo across what’s left of the United States. A supernatural cataclysm called the Death Stranding has driven the last of humanity underground, leaving the surface plagued by soul-sucking ghosts called BTs and rain that ages anything it hits.
Your mission is to hike across North America, connecting scattered settlements as you go. Why Sam, though? He’s a talented porter with a reputation for getting things delivered on time. But, more importantly, he can detect otherwise invisible BTs with the help of a tiny, creepy baby strapped to his chest.
The majority of your time in Death Stranding is spent out in the open, plodding slowly from one place to another. It’s essentially a feature-length fetch quest. But the environment, and the challenges it throws at you, makes these trips worthwhile. The landscape is serenely beautiful, with a grand sense of scale and a bewitching atmosphere.
Bu hikaye PC Gamer US Edition dergisinin November 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer US Edition dergisinin November 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder