You are Cal Kestis, a bland-faced scrapper with too-clean hair and an inexplicable love for ponchos. You are also probably the deadliest person in the universe. Though you spend your days cutting crashed Star Destroyers open for parts, within your cloak you hide the true star of Star Wars Jedi: Fallen Order—a blue lightsaber that you will use to strike down hundreds of Stormtroopers across the course of the game.
If you concentrate on main story missions, this is about a 20-hour adventure set across a cluster of themed planets. There’s a red one, a green one, an ice one, and so on— common videogame fare.
The story is set between the prequel trilogy of films and Episode IV: A New Hope, after the Sith has enacted Order 66 and turned the Republic’s clone army against the Jedi. Cal’s mission, once he realizes he should probably get off the junk planet and follow his destiny, is to seize a ‘holocron’ data cache that contains a grand list of every Force-sensitive child in the galaxy. Agents of the dark side are after it too, of course, and so begins a breezy, entertaining third-person action adventure with a fantastic lightsaber.
It’s one of the best weapons in fiction, and Respawn has done a great job of emulating the look and feel of the Jedi’s signature weapon. It cracks to life when you press left on the D-pad. You can combo together light strikes by tapping the square/X button, and activate special attacks with the triangle/Y button. You hold left bumper to block incoming blaster fire and most enemy melee attacks. If you time your left bumper press well enough, you can parry enemies and send blaster fire hurtling right back at the trooper shooting you. This is incredibly satisfying, and the lightsaber hums and sparks exactly as it should.
Bu hikaye PC Gamer US Edition dergisinin February 2020 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin February 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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