Digital Extremes’ next two updates, called Empyrean and The New War, usher in a new era of chaos and conflict as players unite to repel an all-out invasion by an alien force known as the Sentients. To even the odds, squads will work together to build and pilot a ship in hectic space while also uncovering the truth behind some of Warframe’s biggest unanswered questions.
And at the heart of everything is a personal story of family, betrayal, and a Canadian game developer making a weird-as-hell shooter that never stops taking wild risks.
“War doesn’t start and end in a day,” Digital Extremes live operations and community director Rebecca Ford tells me. “When we say ‘The New War’, we mean it. You’re going to be living a story in a world where parts of it will be barely recognizable after what the Sentients do to it. Expect the world to change, because that’s what war does.”
DAWN OF WAR
That an army of bio machines-turned intergalactic gods is coming to obliterate Earth won’t be a surprise to any player that’s been following Warframe over the past two years. When it first launched back in 2013, Warframe had no real story or setting to speak of—Digital Extremes was too busy trying to avoid bankruptcy to worry about why the space ninjas were angry. But in the years since, Warframe’s world has blossomed into a vibrant and alien universe.
Bu hikaye PC Gamer US Edition dergisinin February 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer US Edition dergisinin February 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios